Cirrus Skies TGEA: Product Launch

July 20, 2009

Dragonfly Software is proud to announce the immediate release of: Cirrus Skies for TGEA. Truth be told we quietly launched it some time back to see how things went. No major issues have been reported, and now the news is official!

Cirrus Skies for TGEA

Cirrus Skies:

Cirrus Skies is a new ‘Cloud Management System’ for the Torque Game Engine. It adds new functionality and flexibility, allowing game developers to quickly create beautiful, lifelike and dynamic skies for their games. Cirrus Skies is available for purchase in the Garage Games: Developer Store.

Now Fully Supports:

  • Torque Game Engine (TGE)
  • Torque Game Engine Advanced (TGEA)

For more information please visit the Cirrus Skies Product Profile on the Dragonfly Software Website.

Dragonfly Software

Dragonfly Software is developing dynamic weather-effects for the Torque Game Engine. Our middleware add-ons produce a more immersive and life-like gaming experience. Our code is designed to be modular, flexible, clearly written and well documented to save end-developers time, money and aggravation. Dragonfly Software is a 2008 software-startup based in the Lowcountry region of SC, USA.

Cirrus Skies: Product Launch

February 12, 2009

Dragonfly Software is proud to announce the immediate release of our first product: Cirrus Skies.

This is something that I have worked hard on for a long time. I want to thank the great staff at GarageGames for all their help and support. To everyone who sent me mid-night emails asking when this would be complete, thankyou for your constant encouragement. I’m confident you will agree, Cirrus Skies was well worth the wait!

~Dragonfly Software: Founder, Steven Peterson; GarageGames, February 12, 2009

product_main_cirrusskies.jpg

Cirrus Skies:

Cirrus Skies is a new ‘Cloud Management System’ for the Torque Game Engine. It adds new functionality and flexibility, allowing game developers to quickly create beautiful, lifelike and dynamic skies for their games. Cirrus Skies is available for purchase in the Garage Games: Developer Store.

For more information please visit the Cirrus Skies Product Profile on the Dragonfly Software Website.

Dragonfly Software

Dragonfly Software is developing dynamic weather-effects for the Torque Game Engine. Our middleware add-ons produce a more immersive and life-like gaming experience. Our code is designed to be modular, flexible, clearly written and well documented to save end-developers time, money and aggravation.

Dragonfly Software also does occasional contract-programming, and has numerous other projects in the development pipeline! Dragonfly Software is a 2008 software-startup based in the Lowcountry region of SC, USA.

envX: Cloud and Fog Resource

June 27, 2008

cirrusSkies-jahn4

envX is an overhaul of the cloud and fog layers built into the Torque Game Engine . The goal is to add new functionality and flexibility for game developers. Formerly known as the "TGE Cloud Resource " , this project has been on the back burner for some time. I’m excited to announce it’s back under active-development and we should see a public release very soon!

envX in it’s final form will be comprised of two parts. The first deals with ‘cloud-layers’, and the second deals with ‘volumetric-fog’. In both cases these code blocks are being moved to their own class-files for code-clairity, redesigned for greater flexibility, and optimized for improved performance.

The cloud-layers portion is in fact done, and I’ve hit all my original goals. These included:

  • Arbitrary number of cloud layers
  • Ability to fade cloud layers independently
  • Ability to fade each independent layer to a specific opacity between 0 and 1
  • Ability to select different source-types for each cloud-layer

The fog-layers portion is in a much earlier stage and may or may not be included in the original release at this point. If that’s not possible, it will likely be added in a point-release later this summer.

My goals for improving the volumetric-fog in Torque are very similar to my accomplishments with the cloud-layers. Notably: clean up the code, make ‘fog-layers’ independent from each other, and enhance the visual effects. I’m also investigating the possibility of ‘fog-blocks’, and spherical fog masses.

More details to come soon!

[edit Sept, 15th 2008] The fog updates mentioned here turned out to be unrealistically ambitious. After a considerable research and development investment I had to shelve that portion of the project. The final product will only include the updates to the cloud layers. [/edit]

[edit Oct, 31st 2008] As we go to market, the ‘envX: Sky’ module has been formally re-named ‘Cirrus Skies’ by Dragonfly Software. [/edit]